Sailing The Sea!
Sailing from island to island is a key part of the gameplay so I've made sure to put a lot of time and effort into it. The crew walks about the ship through the day and night.
Towns are similar to sailing at sea but they don't receive random damage from storms and what not.
You can travel between islands by going to the port. The path between islands is generated dynamically. If there are any obstacles between your current island and destination the path will automatically adjust to the most optimal path. The number of days and time required to travel is all based on the speed of your ship.
In love with GMS 2!
Recently YoYoGames added Code Folding to the GMS 2 IDE. I'm absolutely in love right now. I've never felt so organized in my life. If they make more changes like this I would definitely stay with Game Maker into the distant future.