The past few days have been completely nuts. I'm working faster than usual, approximately 2 to 3 times faster than usual according to my key counts. We have added record labels to the game which has been fun but difficult. There are requirements, benefits, and objectives for record deals, totaling to 21 variables that have to be loaded into the game and processed appropriately.
Animated Signatures, Why?
Thanks to a few of RGT's fantastic beta testers (Seph, Gardraphius, Seb) I have been able to identify and fix pretty much every bug currently present in the game. There are a few issues with visual popups like tooltips not working in all circumstances but the major issues have all been addressed. The game is now borderline playable. While the gameplay is completely unpolished and damn near raw at the moment, it at least serves as a playable proof-of-concept.
With all these issues out of the way though, we now have time to focus on improving and adding new features prior to release.