World sync is functional at last! Everything seems to be sliding along smooth as butter. Without any fear I go onward towards the next steps of developing the multiplayer!
Terrain tile data is now kept inside of chunk files instead of being compressed in all together in a separate file. This means faster reading/writing and larger worlds! World is 256x256? Not a problem! Same save and load speeds as any other size world. Pretty neat huh?
Keep Petting The Dog