It's the goal of most small developers to get a few titles out onto the market to do what I call, "revenue stacking" (maybe that's the official term, I don't know). I've got three titles out on Steam and for the first time in my life I feel somewhat secure about my career.
Secure to me is when I can expect decent paychecks consistently for a few months. Being a millennial in 2018 means everything feels uncertain and unstable. Each month might be your last and it takes a single horrible event to collapse your entire existence.
Posting less frequently
I used to really enjoy writing out really in-depth posts here but my time has become more constrained with each leap I make. Now I have to communicate with my team nearly daily and manage a few things whereas before I simply had to make a game. That's not to say I won't post here anymore but I may start turning my attention to other outlets.