As the title of this posts suggests, I am currently in turmoil regarding Spine 2D in GM:S. I'm grateful to have the ability to easily create an animation and import a rigged skeleton into the game engine so easily. I do not like how convoluted attachments can be though.
Every image you see on the character below is an attachment. That's right... I had to import, position, and rotate each of those images accordingly. It has literally taken multiple weeks to get as far as we have.
At this point I am sick and tired of working on the character creation. I've stepped beyond the bounds of my indie dev life and have entered the cruel, and soul-withering abyss of a professional developer (or so I like to tell myself).
Nothing can compare to the sense of achievement I feel when I see the clothing working how it should though. I mean like, look at it! That's awesome. Sleeves are working and the hair, eyebrows, the legs, all of it. Together it forms a symphony portraying the effort and passion that Panos, and I have poured into this project.