Rock God Tycoon released about six days ago. I'm considering it a successful release so far based on a number of factors which I'll go into detail about below.
Steam User Reviews
Out of 24 reviews, every single person has felt it was a positive experience that they would recommend to others. While I find this surprising, I definitely believe we have created a very polished Early Access product. Especially when you consider the $9.99 price tag at the moment.
User Play Time
I've kept these users anonymous just because I don't think they would have expected their names to end up on my website. As you can see users have found a lot of recreational value in the game. This stands out to me even more than a positive review. It means some users (who particular enjoy this type of game) have found hours upon hours of entertainment while playing it.
A few moderately sized YouTubers have picked up the game and started Let's Play series which shows me (as a developer), that these people feel that this game is one that can be presented in an entertaining fashion to their audience.
Panos and I both don't want to discuss sales publicly but I think it is ok to say that we are staying above our minimum line. Now that alone isn't what is impressive.
See that image above? It's the great Steam Autumn sale! That means big games from big companies are 50% off and there are insane discounts everywhere! Despite launching Rock God Tycoon into a suicide mission, we've come out winning (at least in my book).
Was development worth it?
I don't know yet! We'll see in a few months.