Over the last few days I've been putting in quite a lot of time into writing an effective dialogue system that would be easy to change and update along the way.
You may not like the "Talk, Fight, Leave" prompt at the moment. Well that's good because it's just a place holder.
This system will allow us to give each NPC 10 different responses to any situation. It's currently based on reputation alone. Reputation represents your fame as well as the good/bad you've done. So when the NPC first greets you, his greeting will be entirely based on what you've done in the world.
I realize at this point a fellow game enthusiast may think, "10 possible outcomes for any topic, 100's of topics... That means this game is going to take a lot of file space!" Fear not! This game will take space of course but not nearly as much as your average studio quality game. When the first alpha is released, I expect this game to take less than 250 Mb.
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