After what feels like forever I've finally got around to releasing the new version of Project Explore onto the public branch on Steam. It feels amazing to finally be getting the game out there.
Along with all that we've I also have a new team member, Gazelle! Yes the person who has always taken care of this website and m'lady. She put together a whole section for Project Explore on our website.
Check it out here: http://www.seabassandgazellestudios.com/project-explore.html
The new trailer
Steam Store Page: http://store.steampowered.com/app/357650/Project_Explore/
I'll keep it brief.
I'm ahead of schedule and looking far better than expected. I think it might be less than a month before this build is made available on Steam. I am VERY excited.
Recently the artist who was meant to do Project Explore had to step down which has left me somewhat empty handed. While this definitely is not the ideal situation I have been awaiting for nearly two years now... it is certainly not the worst turn out. Thanks to nearly two years of endless passion and energy Rock God Tycoon has managed to keep me afloat for a while. I expect at least another few months of survivable income. So what does this mean for Project Explore?
Nice games finish last
Though the game has gone through multiple iterations (nearly four I think?) I have finally settled on a design and believe that this version will be a solid product. There is a very expansive mod system in place as well as some other unique gameplay features that really set the game apart from other survival experiences. With my new found inspiration and this fresh start I have acquired; I am beginning my uphill fight for victory against the world. One part of all this that I am very happy about is that Project Explore will be completely my own. This means 100% of revenue goes to me as well as all the credit. Who doesn't love independent portfolio work?