As the title of this posts suggests, I am currently in turmoil regarding Spine 2D in GM:S. I'm grateful to have the ability to easily create an animation and import a rigged skeleton into the game engine so easily. I do not like how convoluted attachments can be though.
Every image you see on the character below is an attachment. That's right... I had to import, position, and rotate each of those images accordingly. It has literally taken multiple weeks to get as far as we have.
At this point I am sick and tired of working on the character creation. I've stepped beyond the bounds of my indie dev life and have entered the cruel, and soul-withering abyss of a professional developer (or so I like to tell myself).
Nothing can compare to the sense of achievement I feel when I see the clothing working how it should though. I mean like, look at it! That's awesome. Sleeves are working and the hair, eyebrows, the legs, all of it. Together it forms a symphony portraying the effort and passion that Panos, and I have poured into this project.
I have dived deeper into the rabbit hole that is RGT. I'm now putting together parts for the song editor. This includes fixing image sizes, masking menus, and finding efficient ways to store the data involved.