I spent most of today putting together this video.
I wanted to try my hand at a real script and a structured video. This topic is obviously quite general but I thought it would be a fun one to cover.
Each day seems shorter than the last and that's not a good thing. I wish I could keep up with my YouTube channel as well as my Twitch and this website. I work on Rock God Tycoon and Project Explore every moment I feel inspired. I am making good progress though. I will probably put together a real schedule one day but it is hard to do that when I have to take care of so many random problems throughout the day. I am doing a pinch of free lance work on the side and the client paying me is spontaneous which makes my day-to-day schedule unpredictable.
Rock God Tycoon Progress Report!
Setting An Example
It would be wonderful to release Rock God Tycoon whilst being showed off by YoYo Games. There is such a negative public view of Game Maker and what it is capable of. It's just a tool like any other and I want people to see that you can make games with much more visual fidelity than Undertale (no offense to Undertale, I'm a huge fan). The other sad side of Game Maker is that it seems to only be popular for mobile game developers which is embarrassing when it has so much potential usage.
I plan to really publicize the engine behind Rock God Tycoon. Just as Undertale has done (kinda). I want to say, "Hey look how pretty this game and how well it runs. Look at all this content and how much fun you have playing this." The engine behind a game doesn't matter as much the games design and execution. So an engine shouldn't determine whether or not the game is good.