Black Friday has eaten away at most of my time and sanity but between my 8 days of constant work (at my day job) I managed to finish up about 30% of our character customization menu. I also cleaned up the buttons scripts and setup a dandy system that allows for both the logic, and rendering to be handled in the same script at no cost to the game's performance.
Of course Panos (the artist behind Rock God Tycoon and original creator) and I have a lot more work to do but we resolved a lot of issues involving Spine over the past week. We are both confident that this game will make the most of its potential.
What About Project Explore?
I'm still working on Project Explore. I made sure to publically announce on Steam that I would be pushing Project Explore's development into bi-weekly segments. It allows me to spend a whole week on each project one at a time. I have made far more progress this way. It is quite refreshing doing something different each week. I do plan on finishing each and every promised feature for Project Explore. While I can make no guaranteed due dates, what I can do is ensure everyone that it will be finished before 2017 without a doubt. I have nearly finished mod support and after that the game is only missing Steam Workshop support and multiplayer functionality.