In the last 24 hours we've added a lot of new content and to prove it, let me give you a run down.
-Splash Art (which is displayed below)
-10 new items and still adding more
-Player will now lose health when thirst or hunger reaches 0, however, you lose health slower from lack of hunger than thirst. But having neither will result in a very rapid health loss.
-Water visual effects have been fixed and now can be implemented.
-Bloom lighting has been adjusted slightly to no longer hurt your eyes.
We realize that is not an insane amount of progress, but we would just like to prove to you that we are working hard. As I said before, we aim to have a ridiculous amount of content before our first release. It's been discussed a lot and we are pretty sure that we will be pushing Project Explore onto steam once we reach our first beta release. Remember to help us out by sharing this game with your friends via facebook and twitter. We want a larger audience and it would mean a lot to us here and Seabass and Gazelle studios if you help us out!